Winter!: Prepare for holiday gaming!
Let me just get this out of the way. This game is different from the other Advance Wars that came before it. The characters are in a whole new universe and the story itself is dark. If you've played the other ones you might have trouble adjusting, because it is much harder. I guess I'll start with the changes in this version. Keep in mind that there are a lot of them.
Infantry cost 1,500 up from 1,000
Mechs cost 2,500 down from 3,000
New Unit: Bikes cost 2,500. Basically an Infantry with high wheel mobility. Cannot cross rivers or mountains. They can capture bases, which make them pretty damn important early on.
New Unit: Flares cost 5,000. Think of it in terms of offense/defense as a tank without its cannon. It is very useful in Fog of War because it has the ability to reveal a nearby area that is a 13 square area (the same as a missile launch in the other games). Can only shoot 3 flares off before it needs resupplied.
Anti-Airs cost 7,000 down from 8,000
Medium Tanks cost 12,000 down from 16,000
War Tanks (aka Mega Tanks from Dual Strike) cost 16,000 down from 28,000
New Unit: Anti-Tank. It is basically an Artillery that can return fire when under direct attack. Oh and they can hit Copters too for some reason. Range: 1-3 (Artillery range is 2-3 so it is superior in every way except mobility and vision)
Rigs aka APC from the other games. The Rig has been upgraded. It can make a temporary Airport on land, and a temporary seaport on Shores. These temporary buildings cannot build units, only resupply the units that can be built there. They do not give you extra cash per turn either.
New Unit: Dusters cost 13,000. The Duster is a strange unit. It is good against Infantry and even effective vs. Fighters. It is the perfect Anti-Air against Copters since Copters cannot return fire against Planes. Its mobility is just 1 less than the Fighter, which is one of its best advantages.
Bombers cost 20,000 down from 22,000
New Unit: Gunboats cost 6,000. Gunboats are another strange addition. They can transport a single Infantry unit, and only have 1 salvo before it runs out of ammo. Also let it be known that its only salvo can only do any real damage when you are attacking, not defending. A good unit for rushing those bases on the islands early on.
Landers cost 10,000 down from 12,000
Cruisers cost 16,000 down from 18,000
Battleships cost 25,000 down from 28,000. The Battleship has been both buffed and nerfed. It used to have 3-6 Range, now it has the same range of a Rocket: 3-5. However, unlike every other indirect combat unit, it can move and fire on the same turn! Definitely still a must-have for any major battle.
Carriers cost 28,000 down from 30,000. They also have no attack of their own now. Instead they have the ability to build:
New Unit: Sea Planes cost 15,000. They are built from Carriers themselves. Sea Planes have low fuel and ammo, so you'll be constantly sending them back to the Carrier or an Airport. They can fulfill the role of both Bombers and Fighters, only a little less effective than either of the two.
New Building: Radar Tower. Capturing a radar tower in fog of war grants you a constant 5 vision around. Basically a free Recon.
New Terrain: Wasteland. It is basically a crappy Mountain. It doesn't give troops additional vision during Fog of War and has only 2 bonus defense compared to the Mountain's 4.
New Terrain: Ruins. Like the Wastelands was a crappy Mountain, this is a crappy Woods. It only has 1 bonus defense compared to the Wood's 3 (Woods have been buffed with +1 defense). It also hinders movement of nearly every unit more than Woods does.
New Terrain: Meteors. Meteors are like the destroyable pipelines in the other games, and Plasma is the impassable pipelines. Except Plasma disappears when the nearby meteor is destroyed. Also note that thank god there are no pipes in this game. YES!
Cities give +2 bonus defense down from +3
New Terrain: Fire. It is practically a Radar Tower for both sides that is impassable.
New Terrain: Mist. It works like a Reef in Fog of War, but it does not hinder ship movement. It also provides 1 bonus defense compared to the Reef's 2.
New Terrain: Rough. Identical to the Reef except it cannot hide units in Fog of War.
Factions: 12th Battalion, Lazurian, New Rubinelle, Intelligent Systems, Bandits
Brenner. Captain of the 12th Battalion. He has an unshakable faith in humanity's goodness, and will aid any in need.
Passive CO Effect: CO Zone: 3-5. Boosts: All units. Effect: +2 defense
CO Power: Reinforce - All units recover 3 HP.
Love this guy. He has the best music imo and is the only CO in the game that looks like a Marine. Truly a badass. He's pretty balanced and similar to Andy from 1 and 2.
Will. A former Rubinelle military cadet who joined the 12th Batta
Game Traits applied to Advance Wars: Days of Ruin (DS) by bettadud